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Tesla

Magic: The Gathering Arena

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Скоро к вам присоединюсь)

Пришел ключ на регу, но еще не активировали учетку.

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Мать-перемать.

Кто в курсе - как долго регу ждать после регистрации ключа?

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@Везде смотрел

При реге пишут: и тишина...

THANKS FOR SIGNING UP!

We’ll be in touch! Look for an email in the next few days.

 

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Menu Scene Changes General Changes

  • Start and End of Match – The "VS" and "Victory/Defeat" scene visuals have been upgraded and now include full-body player avatars.
  • Rank Icons – Show off your Constructed and Limited rank in style with new badges for each Class and Tier, now displayed in the Duel Scene in addition to the menus.
  • With the new rank icons, we're also resetting all player matchmaking ratings (MMR) and rankings. All players will start off going through a series of ten placement matches for Constructed and Limited play.
  • With this update, events that require an entry fee will be matching only based on player record instead of the previous win-loss record with a slight MMR skew. We'll be watching how this plays out closely.
  • Options Menu – The Options menu has received a visual overhaul as well as the much-needed confirmation for Log Out and Exit Game
  • AI Draft – We've updated the AI drafters to do a better job of splashing powerful cards that relate to the core colors there in, and we've updated the color identity of some cards so the AI does a better job of drafting cards like Shalai, Voice of Plenty when the AI is in white at all. This means some cards that were wheeling very late may no longer do so!

Banned Cards

  • Banned cards will be called out as such in the Collection/Deck Builder with a red saturation overlay and text description hangar.
  • MTG Arena is now Standard complete, the following cards are banned in Standard Constructed events and the ladder:
    • Please login or register to see this link.
    • Please login or register to see this link.  (also banned in Standard Singleton)
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Economy Changes

  • A Welcome Bundle is now available for purchase in the Store
    • Contains 2,500 Gems and 5 Dominaria packs for $4.99 (one-time purchase)
  • Aether Revolt and Kaladesh packs are now available for purchase in the Store
  • Additional daily rewards out to 15 wins. Each individual card reward (ICR) starts at uncommon and can upgrade to a higher rarity, and these will do so about 10% of the time, which is lower than event ICRs.
  • Here are the full details of the new daily reward structure for wins 1–15:

Win Number

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

Gold

250

100

100

100

0

50

0

50

0

50

0

25

0

25

0

ICR

0

0

0

0

1

0

1

0

1

0

1

0

1

0

1

Event Schedule and Event Details

Name

Format

Start Time (15:00 UTC)

Entries Locked (UTC)

End Time (UTC)

Competitive Constructed

Standard

June 7

12:00 July 12

14:00 July 12

Competitive Draft: Dominaria

Draft
DOM-DOM-DOM

June 7

12:00 July 12

14:00 July 12

Ladder Constructed

Standard

June 7

N/A

14:00 July 12

Quick Constructed

Standard

June 7

12:00 July 12

14:00 July 12

Quick Draft: Aether Revolt

Draft
AER-AER-KLD

June 7

15:00 June 14

17:00 June 14

Quick Draft: Rivals of Ixalan

Draft
RIX-RIX-XLN

June 14

15:00 June 21

17:00 June 21

Quick Singleton

Standard Singleton

June 21

15:00 July 5

17:00 July 5

Quick Draft: Dominaria

Draft
DOM-DOM-DOM

June 21

15:00 June 28

17:00 June 28

Quick Draft: Hour of Devastation

Draft
HOU-HOU-AKH

June 28

15:00 July 5

17:00 July 12

Quick Draft: Dominaria

Draft
DOM-DOM-DOM

July 5

12:00 July 12

14:00 July 12

Dominaria Standard Festival!

Standard

July 6

15:00 July 8

16:00 July 8

Quick Constructed and Quick Singleton

Entry Fee: 500 gold or 95 gems

Match Structure: Single matches

Event Ends After: 7 wins or 3 losses (whichever comes first)

Event Prizes:

  • 0 wins: 100 gold, 3 ICRs at minimum uncommon rarity
  • 1 win: 200 gold, 3 ICRs at minimum uncommon rarity
  • 2 wins: 300 gold, 3 ICRs at minimum uncommon rarity
  • 3 wins: 400 gold, 3 ICRs at minimum uncommon rarity
  • 4 wins: 500 gold, 2 ICRs at minimum uncommon rarity, 1 ICR at minimum rare rarity
  • 5 wins: 600 gold, 2 ICRs at minimum uncommon rarity, 1 ICR at minimum rare rarity
  • 6 wins: 800 gold, 1 ICR at minimum uncommon rarity, 2 ICRs at minimum rare rarity
  • 7 wins: 1000 gold, 1 ICR at minimum uncommon rarity, 2 ICRs at minimum rare rarity

Quick Draft

Entry Fee: 5000 gold or 750 gems

Match Structure: Single matches

Event Ends After: 7 wins, 3 losses, or the scheduled end of the event (roughly one week after the start), whichever comes first

  • 0 wins: 50 games, 1 eight-card booster of the first set in the draft, with a 20% drop rate of a second booster, and all the cards you drafted
  • 1 win: 100 Gems, 1 eight-card booster of the first set in the draft, with a 22% drop rate of a second booster, and all the cards you drafted
  • 2 wins: 200 Gems, 1 eight-card booster of the first set in the draft, with a 24% drop rate of a second booster, and all the cards you drafted
  • 3 wins: 300 Gems, 1 eight-card booster of the first set in the draft, with a 26% drop rate of a second booster, and all the cards you drafted
  • 4 wins: 450 Gems, 1 eight-card booster of the first set in the draft, with a 30% drop rate of a second booster, and all the cards you drafted
  • 5 wins: 650 Gems, 1 eight-card booster of the first set in the draft, with a 35% drop rate of a second booster, and all the cards you drafted
  • 6 wins: 850 Gems, 1 eight-card booster of the first set in the draft, with a 40% drop rate of a second booster, and all the cards you drafted
  • 7 wins: 950 Gems, 2 eight-card boosters of the first set in the draft, and all the cards you drafted

Dominaria Standard Fest!

Entry Fee: 1000 gold or 190 gems

Match Structure: Single game

Event Ends After: 5 wins or 2 losses (whichever comes first)

Event Prizes:

  • 0 wins: 1 8-card Dominaria booster, 3 Dominaria individual card rewards at minimum uncommon rarity
  • 1 win: 1 8-card Dominaria booster, 3 Dominaria individual card rewards at minimum uncommon rarity
  • 2 wins: 1 8-card Dominaria booster, 3 Dominaria individual card rewards at minimum uncommon rarity
  • 3 wins: 1 8-card Dominaria booster, 2 Dominaria individual card rewards at minimum uncommon rarity and 1 at minimum rare rarity
  • 4 wins: 1 8-card Dominaria booster, 1 Dominiaria individual card reward at minimum uncommon rarity and 2 at minimum rare rarity
  • 5 wins: 2 8-card Dominaria boosters, 3 Dominaria individual card rewards at minimum rare rarity

Competitive Constructed

Entry Fee: 1000 gold or 190 gems

Match Structure: Best-of-three matches

Event Ends After: 5 wins or 2 losses (whichever comes first)

Event Prizes:

  • 0 wins: 100 gold, 3 individual card rewards at minimum uncommon rarity
  • 1 win: 500 gold, 2 individual card rewards at minimum uncommon rarity and 1 at minimum rare rarity
  • 2 wins: 1000 gold, 2 individual card rewards at minimum uncommon rarity and 1 at minimum rare rarity
  • 3 wins: 1500 gold, 1 individual card reward at minimum uncommon rarity and 2 at minimum rare rarity
  • 4 wins: 1700 gold, 1 individual card reward at minimum uncommon rarity and 2 at minimum rare rarity
  • 5 wins: 2100 gold, 3 individual card rewards at minimum rare rarity

Competitive Draft (Gems-only event)

Entry Fee: 1500 gems

Match Structure: Best-of-three matches

Event Ends After: 5 wins or 2 losses (whichever comes first)

Event Prizes:

  • 0 wins: 1 eight-card Dominaria booster and all the cards you drafted
  • 1 win: 2 eight-card Dominaria boosters and all the cards you drafted
  • 2 wins: 800 gems, 3 eight-card Dominaria boosters and all the cards you drafted
  • 3 wins: 1500 gems, 4 eight-card Dominaria boosters, and all the cards you drafted
  • 4 wins: 1800 gems, 5 eight-card Dominaria boosters, and all the cards you drafted
  • 5 wins: 2100 gems, 6 eight-card Dominaria boosters, and all the cards you drafted

In-Match Changes

  • We've changed how mouse-over for cards in the hand works to leave the hit-box in place, rather than growing it as the card is hovered. This makes it far easier to select cards in your hand, especially when you're well beyond seven cards. If you have a low framerate, this can make it harder to drag out spells if you do a quick flick as there is less target space now.
  • We've changed how the game installs, so after this update the data files will be in the install directory. We've also reduced the download size and initial load times.
  • We've fixed an issue with the in-match browser buttons having oversized hit-boxes. They were intruding on the scroll bar and causing misclicks. You can now scroll safely. And remember you can scroll with middle-mouse, too.
  • When the player has simultaneous triggers to order, we now show a browser to allow players to order them, similar to ordering blockers. Identical triggers from the same source don't ask for ordering.
  • We've added the X value into the text box for spells on the stack with an X value.
  • When you inspect a card with right-click in-match, the card's flavor text will show up in a hanger.
  • We've updated the intention lines to better show what they're targeting.
  • We've changed the way text boxes work so cards with lots of text, like Gonti, Lord of Luxury, have larger text which you can scroll through with your middle mouse button. This doesn't impact too many cards in English, but is important for readability in other languages.
  • We've updated in-game timers to increase the pace of play, while providing players more time where they need it. Changes include:
    • Players receive extra time after playing a spell or activating a non-mana ability.
    • Active turn timer reduced to 90 seconds.
    • The nonactive timer no longer resets at the start of the pre-combat main phase or the end phase.
    • The nonactive timer resets at the start of declare blockers step.

Bug Fixes

  • Planeswalker and Saga images can now be used as deck images with appropriate crops.
  • The weekly reward timer now runs at the appropriate pace.
  • Removed the "switch view" button from the collection; it did nothing.
  • Deck images no longer persist if you transition too quickly to another scene.
  • When drafting more than four copies of a card and changing views, column view no longer sometimes displays as if only one copy was drafted.
  • Extra boosters rewarded at the end of a draft event now always display in the rewards sequence
  • The rewards/objectives/quest bar no longer becomes unresponsive while navigating away during pack opening.
  • Resolved a significant framerate hitch when redeeming Wildcards.
  • Players can no longer get into a state where they are unable to draft cards after rapidly changing views.
  • Changing views while drafting no longer causes the previous card choices to reappear.
  • Changing views while completing a draft no longer causes Draft UI elements to persist.
  • All unowned cards now appear grayed out in your Collection.
  • Cycling visual effects no longer play on mouse-over zoom or Examine after a card is cycled.
  • Corrupted visual effects no longer appear when a card enters the small area next to your hand that shows abilities that can be activated from your graveyard.
  • Users are now able to see each card in a stack of cards in Examine view.
  • Gideon of the Trials's +1 ability now shows targeted creature with a red intention line.
  • Copies of copies now correctly display the originally copied card, and tokens created by the copy of a copy have art.
  • Action button now displays "Damage" instead of "End Turn" or "My Turn" after first strike damage is dealt during the combat damage step.
  • Players can no longer draw invisible cards in their opening hand.
  • Mana produced by Vodalian Arcanist can no longer be used to pay the cost imposed by Syncopate.

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А у меня наконец-то с третей попытки получилось зарегаться.

Тесла посоветуй колоду с драконом Боласом.

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Этот Дракон 3х-цветный, колода сложная, не рекомендую сразу с него начинать.
Попробуй с колод monoRed или monoBlack. На ютюбе полно колод, как правило под видео выкладывают деку - можно импортировать.

Давно не заходил в игру, не знаю завезли ли русский, если описание какой то карты не понятно то тут можно вбить её на англ а потом переключить на рус
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Все Саги работают 3 хода и их можно законтролить как любой enchant.

Песнь о Фреализ
(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.)

I, II  ход— До вашего следующего хода существа под вашим контролем получают способность «Tap: добавьте одну ману любого цвета».
III ход — Положите один жетон +1/+1 на каждое существо под вашим контролем. Те существа получают Бдительность, Пробивной удар и Неразрушимость до конца хода.

Ключевые слова MTG - Please login or register to see this link.

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До конца 2019 года в Standart входят следующие сеты:

  • Ixalan
  • Rivals of Ixalan
  • Dominaria
  • Core Set 2019

С 5 октября 2018 добавится сет:

  • Guilds of Ravnica

В январе 2019 добавится сет:

  • Ravnica Allegiance

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Бесплатный код на 3 пака!

Скрытый текст

PlayRavnica

Также коды разослали на почту всем участникам ЗБТ.

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Вчера запустили, сегодня все умерло.

No Collection, Gems, Gold Issues
Update - We are continuing to investigate this issue. 
Sep 28, 07:48 UTC
Investigating - We are currently looking into an issue where collection, gold, and gems are no longer showing for players. 
Sep 28, 07:47 UTC

 
Изменено пользователем Loisa

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То что колода на истощение я понял, а вот что было в начале и середине - очень смутно) Ну и с агроколодами такой номер редко проходит)

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